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[软件] lumion3.2发布 试用版下载

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发表于 2013-6-10 18:31:13 | 显示全部楼层 |阅读模式
今天ACT-3D公司更新发布了新的Lumion 3.2新版,特别注意的是本版本不向下兼容LS场景文件,如果您开启了以前的老版本的场景则会丢失元素,以红色问好代替。另外新版本做了许多重大的功能性的修正。
Lumion3.2新功能
全新的个人电影效果的可以有隐藏/显示开关  。
全新新的色彩功能、
新增标准库材料(砖,木等)。
动画标志现在包括一个可以自定义纹理选项,您可以在“ 编辑属性
“菜单里直接找到。
导航:按下  Shift键和空格键,现在可以非常快速地移动相机。
导航:现在双击右键单击一个模型表面上,您可以瞬间传送到另一个场景中的位置Please note that scenes and LS3 files saved in 3.2 are
NOT backwards compatible with earlier versions. If you try to load 3.2 scenes or
LS3 files in an earlier version of Lumion, models will be missing, i.e. replaced
by red questionmarks.


                               
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图片:Flags.jpg

NEW FEATURES

    [li]New Hide/unhide switch for individual Movie effects.[/li][li]New colour function for Standard and Stock Materials (Brick,
    Wood etc).[/li][li]Animated flags now include a custom texture option in the Edit
    properties
    menu.[/li][li]Navigation: Pressing the Shift and Spacebar keys makes it
    possible to move the camera very fast.[/li][li]Navigation: It is now possible to instantly teleport to another location in
    the scene by double-right-clicking on a model surface.[/li]


CHANGES & RESOLVED ERRORS


BUILD MODE
    [li]The scale of newly added Nature objects is now randomized by +/-15%
    by default to add more variation to scenes.[/li][li]Terrain: Raising the terrain in one area no longer makes distant ALT-copied
    models in a different area move vertically (this only applies to models that
    were ALT-copied in 3.2).[/li][li]Reflection Control object is now a uniform size regardless of how far
    away it is. This should make it easier to locate it in scenes.[/li][li]Reflection Control object: The Reflection Control object can
    now only be added to a scene once.[/li][li]Lights & Special objects browser: The tab is no longer empty if
    you go there from another object category tab with more than 2 pages, the first
    time you open the Lights & Special objects browser tab.[/li][li]Lights & Special objects browser: Spotlights and Omni/Point lights are now in separate tabs.[/li][li]Fill lights now have their own property menu (separate from Spotlights) via Edit properties.[/li][li]Lights: The Scale function has been disabled as it isn’t used
    for anything.[/li][li]Transformation -> Lock position: If you rotate a tree while locked
    and then unlock & move it, it no longer rotates.[/li][li]Terrain: White custom textures now make the terrain properly white.[/li][li]Move model + F key: It turned out to be impossible to make
    this function work in all situations, so it will now only work on surfaces that
    ‘face the sky’, i.e. not on 90 degree walls or surfaces that are facing the
    ground (less than 90 degrees).[/li][li]The ‘Rotate Heading‘ gizmo no longer turns invisible after rotating
    the pitch of a user-imported model by 90 degrees.[/li][li]Build mode with effects -> Light properties -> Target Light:
    The camera no longer moves to the previous postion and gets stuck in a
    user-submitted scene.[/li][li]Trees/plants -> Rotate heading: The Shift key now works as
    expected again.[/li]

MATERIAL EDITOR
    [li]Waterfall & Water material: The distortion effect when applying
    these materials to vertical surfaces has been improved.[/li][li]Waterfall material: It’s now easier to see foam in shaded areas.[/li][li]Diffuse Texture slot: The 50MB .MP4 size cap is no longer enforced on
    large images.[/li][li]Diffuse texture file window -> Scrollwheel movement no longer has an
    influence on camera movement.[/li][li]Material assignment: Green overlay is no longer visible on top of the Material ‘bar’.[/li][li]The Glass material was adjusted as a maximum Transparency slider value made it look like the colour function was not working.[/li][li]Tiles_002_1024: Planar reflections should no longer be offset.[/li][li]Warped glass in a user-submitted scene has been
    fixed.[/li]

IMPORTING
    [li]Importing assets with file/folder names that contain special characters now
    results in an error message instead of an empty model with a huge bounding box.[/li][li]Textures with names that include special characters (e.g. é, á etc) now work
    correctly if loaded on a PC with a language setting that matches the setting
    that the name was typed with.[/li]

MODEL LIBRARY
    [li]Man_African_0003_Ball now has a bounding box again.[/li][li]The texture of Car_016 has been fixed (incorrect logo along one
    side).[/li][li]3D people: The material has had to be made less reflective in order to
    prevent plastic-like skin in scenes with a high-contrast 360 degree
    Reflection Texture
    .[/li][li]Cars no longer have missing wheels in an old user-submitted
    scene.[/li]

PHOTO/MOVIE MODES
    [li]Sun shadows are no longer baked onto the Water material at night.[/li][li]Shadows are no longer clipped incorrectly while the camera is moving.[/li][li]The abrupt transitions of shadows that are further away from the camera have
    been made smoother.[/li][li]Advanced Move: The wheels of animated cars no longer spin very fast
    when moving sideways.[/li][li]Advanced Move effect: This effect no longer overrides transform
    changes in Build mode after going from Movie mode to Build mode.[/li][li]Underwater effect: On/Off state now also affects the ocean.[/li][li]Underwater effect: The distortion effect has been improved.[/li][li]Noise effect: Intensity and Size can now be keyframed.[/li][li]Reflection effect: A new threshold slider now makes it possible to
    include/exclude ‘nearly parallel’ surfaces in each reflection plane.[/li][li]360 degree Reflection Texture: The 360 degree Reflection
    Texture
    is now also projected onto reflective mirrored models in planar
    reflections.[/li][li]360 degree Reflection Texture: This is now updated if you pause a
    movie during playback.[/li][li]360 degree Reflection Texture: Reflective materials of objects in a
    planar reflection now use the new material colour function for determining the
    reflected colour.[/li][li]360 degree Reflection Texture: It should no longer look dimmer than
    in previous versions.[/li][li]Reflection effect: A green overlay is no longer overlapping the user
    interface elements at the bottom of the screen.[/li][li]Sun effect: Sun Height is now capped at 0.99 to prevent the
    sun shadows from flickering.[/li][li]The specular value of the sun has been reduced a bit on the 360 degree
    Reflection Texture
    and on planar reflections in order to make it smaller.[/li][li]Show/Hide Layer effects are now available in Photo mode.[/li][li]Planar reflection vs Shadow clipping: Shadows are no longer clipped when you
    move the camera closer to reflected objects in a user-submitted scene.[/li][li]Advanced Move effect: Incorrect green overlay is no longer visible
    while dragging mouse cursor from timeline slider onto objects.[/li][li]Glass material: This material should now look correct on Custom
    map output
    renderings.[/li][li]Glass material: Fog now also affects a coloured Glass material
    without a texture.[/li][li]Snow effect: Snow is no longer visible on planar reflection planes
    and outside the editable Lumion terrain when Snow Layer = 0.[/li][li]Snow effect: Material ID on terrain is no longer incorrect (It
    used to stretch into the sky, even when no terrain was visible there).[/li][li]Clouds effect: Real-time clouds in planar reflections are now
    rendered onto a 360 degree sky texture instead.[/li][li]Clouds effect: Clouds no longer disappear after moving the camera far
    away from 0,0,0.[/li][li]Flickering clouds in a user-submitted scene have been fixed.[/li][li]Material ID: Renderings are now anti-aliased and a unique ID colour
    is assigned to the terrain.[/li][li]Material ID: Identical colours should now no longer be applied to
    different materials.[/li][li]Material ID: The sky and the terrain are now assigned separate Material ID colours.[/li][li]Material ID custom map: The terrain Material ID for the
    terrain is no longer 2 separate material colors when the ocean overlaps it.[/li][li]Near Clip Plane effect: The slider now works as expected when placing
    the camera high above the Lumion terrain.[/li][li]Models that are below the terrain are now clipped correctly along the edge
    of the editable part of the terrain.[/li][li]Clip -> Single image: In a user-submitted scene with an animated
    sun, the last sun keyframe is no longer rendered instead of the actual timeline
    position.[/li][li]Shadow effect: Changing some of the sliders no longer causes the sky
    to recalculate.[/li][li]Global Illumination effect: The Pen button is now a Lightbulb button.[/li][li]Global Illumination effect: The camera no longer gets stuck in a
    user-submitted scene while enabling/disabling Global Illumination for
    individual spotlights.[/li][li]Movie mode: The U shortcut key is now disabled while typing in a clip
    name.[/li]

SOUND
    [li]Lumion Viewer: Sound is now always on, regardless of whether ‘Mute
    sound
    ‘ is turned on in last open Lumion session on that PC.[/li][li]Sounds on a Layer that was hidden in Build mode are now also
    muted in MP4s.[/li][li]There is no longer an audible pop at the beginning of MP4s.[/li][li]Mute sound: When Mute sound is on, sound is no longer audible
    after finishing the rendering of an MP4.[/li][li]Sound effect: The Music volume slider now works as expected
    again.[/li]

MISCELLANEOUS
    [li]Lumion Viewer: Internet access is no longer required.[/li][li]Lumion Viewer: A desktop icon is now added once the installation is
    complete.[/li][li]A checklist is now shown if a user has connection problems while starting
    Lumion.[/li][li]DwgReader.dll warning message should no longer appear if Lumion is
    installed on a PC with a new version of Windows.[/li][li]Resizing the Lumion window twice in a very specific order no longer makes it
    possible to ‘inherit’ Nature models from a previously loaded scene.[/li][li]The Reflection Control object is now moved 50m above the terrain in
    new scenes to avoid incorrect reflections.[/li][li]Changelist.txt has been removed from the installer as we now provide
    release notes on the website.[/li][li]The titlebar now says Lumion 3.2.[/li][li]Mute sound: New Mute sound (editor only) tooltip.[/li][li]Safe mode (Escape key): Tooltips in lower right corner are now
    hidden as they do not apply to this mode.[/li][li]Wegner Villa Demo: A couple of ‘flying’ rocks are now on the ground
    again.[/li][li]Wegner Villa Demo: The pool water has been lowered a little.[/li][li]River template scene: Some redundant clips and effects have been
    removed.[/li][li]White terrain template scene has been fixed so that you can add different
    terrain material presets to it.[/li][li]Benchmark: GPU Memory should now be closer to the correct amount on
    Titan cards.[/li][li]Benchmark: A Tooltip was added to the Run DXdiag function in
    order to inform people that it takes a while to complete this operation.[/li][li]Benchmark: A negative CPU score is no longer possible.[/li][li]Benchmark: A CPU score of 1000 now results in coloured bars
    again.[/li]
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 楼主| 发表于 2013-6-10 18:33:24 | 显示全部楼层
下载地址

出售一金币不是因为我想要这1金币     主要是不想给那些不劳而获的人
即便是苦痛,也无法阻止我们仰起的头颅!
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发表于 2013-8-21 20:22:11 | 显示全部楼层
都出3.2了啊。。。有没有汉化昂?
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 楼主| 发表于 2013-8-21 20:25:10 | 显示全部楼层
[quote=lemon,38932]都出3.2了啊。。。有没有汉化昂?[/quote] 程序我没有这是在其他的论坛上看到的   汉化文件都是通用的吧    3.0的3.2应该也能用
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发表于 2013-8-21 20:44:06 | 显示全部楼层
哦哦,我还在用3.01不了解、、、
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 楼主| 发表于 2013-10-8 17:00:03 | 显示全部楼层
[quote=奈何不笑,48629]我想说。。。系统是xp和win7 32位的阔仪不用试了。。。本人xp的尝试安装后后无法打开,泪奔了。。。
当然如果有人成功了,求指导啊!![/quote] 你加我QQ我帮你看看
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 楼主| 发表于 2013-10-8 17:00:16 | 显示全部楼层
[quote=奈何不笑,48629]我想说。。。系统是xp和win7 32位的阔仪不用试了。。。本人xp的尝试安装后后无法打开,泪奔了。。。
当然如果有人成功了,求指导啊!![/quote] 845340400
即便是苦痛,也无法阻止我们仰起的头颅!
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发表于 2013-10-10 22:22:52 | 显示全部楼层
版主有没有下载lumion 3.2 free安装?下载器下载很慢,简直无法忍受....传一个已下载好的吧。
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发表于 2013-10-10 22:24:27 | 显示全部楼层
free版有什么样的限制?仅仅是水印吗?
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发表于 2013-11-15 00:12:27 | 显示全部楼层
趁烂大街时多收点钱,反正真要用LUM的自己会去下载吧- -4都快出来了,坐等破解。
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