今天ACT-3D公司更新发布了新的Lumion 3.2新版,特别注意的是本版本不向下兼容LS场景文件,如果您开启了以前的老版本的场景则会丢失元素,以红色问好代替。另外新版本做了许多重大的功能性的修正。
Lumion3.2新功能
全新的个人电影效果的可以有隐藏/显示开关 。
全新新的色彩功能、
新增标准库材料(砖,木等)。
动画标志现在包括一个可以自定义纹理选项,您可以在“ 编辑属性
“菜单里直接找到。
导航:按下 Shift键和空格键,现在可以非常快速地移动相机。
导航:现在双击右键单击一个模型表面上,您可以瞬间传送到另一个场景中的位置Please note that scenes and LS3 files saved in 3.2 are
NOT backwards compatible with earlier versions. If you try to load 3.2 scenes or
LS3 files in an earlier version of Lumion, models will be missing, i.e. replaced
by red questionmarks.
[li]New Hide/unhide switch for individual Movie effects.[/li][li]New colour function for Standard and Stock Materials (Brick,
Wood etc).[/li][li]Animated flags now include a custom texture option in the Edit
properties menu.[/li][li]Navigation: Pressing the Shift and Spacebar keys makes it
possible to move the camera very fast.[/li][li]Navigation: It is now possible to instantly teleport to another location in
the scene by double-right-clicking on a model surface.[/li]
CHANGES & RESOLVED ERRORS
BUILD MODE
[li]The scale of newly added Nature objects is now randomized by +/-15%
by default to add more variation to scenes.[/li][li]Terrain: Raising the terrain in one area no longer makes distant ALT-copied
models in a different area move vertically (this only applies to models that
were ALT-copied in 3.2).[/li][li]Reflection Control object is now a uniform size regardless of how far
away it is. This should make it easier to locate it in scenes.[/li][li]Reflection Control object: The Reflection Control object can
now only be added to a scene once.[/li][li]Lights & Special objects browser: The tab is no longer empty if
you go there from another object category tab with more than 2 pages, the first
time you open the Lights & Special objects browser tab.[/li][li]Lights & Special objects browser: Spotlights and Omni/Point lights are now in separate tabs.[/li][li]Fill lights now have their own property menu (separate from Spotlights) via Edit properties.[/li][li]Lights: The Scale function has been disabled as it isn’t used
for anything.[/li][li]Transformation -> Lock position: If you rotate a tree while locked
and then unlock & move it, it no longer rotates.[/li][li]Terrain: White custom textures now make the terrain properly white.[/li][li]Move model + F key: It turned out to be impossible to make
this function work in all situations, so it will now only work on surfaces that
‘face the sky’, i.e. not on 90 degree walls or surfaces that are facing the
ground (less than 90 degrees).[/li][li]The ‘Rotate Heading‘ gizmo no longer turns invisible after rotating
the pitch of a user-imported model by 90 degrees.[/li][li]Build mode with effects -> Light properties -> Target Light:
The camera no longer moves to the previous postion and gets stuck in a
user-submitted scene.[/li][li]Trees/plants -> Rotate heading: The Shift key now works as
expected again.[/li]
MATERIAL EDITOR
[li]Waterfall & Water material: The distortion effect when applying
these materials to vertical surfaces has been improved.[/li][li]Waterfall material: It’s now easier to see foam in shaded areas.[/li][li]Diffuse Texture slot: The 50MB .MP4 size cap is no longer enforced on
large images.[/li][li]Diffuse texture file window -> Scrollwheel movement no longer has an
influence on camera movement.[/li][li]Material assignment: Green overlay is no longer visible on top of the Material ‘bar’.[/li][li]The Glass material was adjusted as a maximum Transparency slider value made it look like the colour function was not working.[/li][li]Tiles_002_1024: Planar reflections should no longer be offset.[/li][li]Warped glass in a user-submitted scene has been
fixed.[/li]
IMPORTING
[li]Importing assets with file/folder names that contain special characters now
results in an error message instead of an empty model with a huge bounding box.[/li][li]Textures with names that include special characters (e.g. é, á etc) now work
correctly if loaded on a PC with a language setting that matches the setting
that the name was typed with.[/li]
MODEL LIBRARY
[li]Man_African_0003_Ball now has a bounding box again.[/li][li]The texture of Car_016 has been fixed (incorrect logo along one
side).[/li][li]3D people: The material has had to be made less reflective in order to
prevent plastic-like skin in scenes with a high-contrast 360 degree
Reflection Texture.[/li][li]Cars no longer have missing wheels in an old user-submitted
scene.[/li]
PHOTO/MOVIE MODES
[li]Sun shadows are no longer baked onto the Water material at night.[/li][li]Shadows are no longer clipped incorrectly while the camera is moving.[/li][li]The abrupt transitions of shadows that are further away from the camera have
been made smoother.[/li][li]Advanced Move: The wheels of animated cars no longer spin very fast
when moving sideways.[/li][li]Advanced Move effect: This effect no longer overrides transform
changes in Build mode after going from Movie mode to Build mode.[/li][li]Underwater effect: On/Off state now also affects the ocean.[/li][li]Underwater effect: The distortion effect has been improved.[/li][li]Noise effect: Intensity and Size can now be keyframed.[/li][li]Reflection effect: A new threshold slider now makes it possible to
include/exclude ‘nearly parallel’ surfaces in each reflection plane.[/li][li]360 degree Reflection Texture: The 360 degree Reflection
Texture is now also projected onto reflective mirrored models in planar
reflections.[/li][li]360 degree Reflection Texture: This is now updated if you pause a
movie during playback.[/li][li]360 degree Reflection Texture: Reflective materials of objects in a
planar reflection now use the new material colour function for determining the
reflected colour.[/li][li]360 degree Reflection Texture: It should no longer look dimmer than
in previous versions.[/li][li]Reflection effect: A green overlay is no longer overlapping the user
interface elements at the bottom of the screen.[/li][li]Sun effect: Sun Height is now capped at 0.99 to prevent the
sun shadows from flickering.[/li][li]The specular value of the sun has been reduced a bit on the 360 degree
Reflection Texture and on planar reflections in order to make it smaller.[/li][li]Show/Hide Layer effects are now available in Photo mode.[/li][li]Planar reflection vs Shadow clipping: Shadows are no longer clipped when you
move the camera closer to reflected objects in a user-submitted scene.[/li][li]Advanced Move effect: Incorrect green overlay is no longer visible
while dragging mouse cursor from timeline slider onto objects.[/li][li]Glass material: This material should now look correct on Custom
map output renderings.[/li][li]Glass material: Fog now also affects a coloured Glass material
without a texture.[/li][li]Snow effect: Snow is no longer visible on planar reflection planes
and outside the editable Lumion terrain when Snow Layer = 0.[/li][li]Snow effect: Material ID on terrain is no longer incorrect (It
used to stretch into the sky, even when no terrain was visible there).[/li][li]Clouds effect: Real-time clouds in planar reflections are now
rendered onto a 360 degree sky texture instead.[/li][li]Clouds effect: Clouds no longer disappear after moving the camera far
away from 0,0,0.[/li][li]Flickering clouds in a user-submitted scene have been fixed.[/li][li]Material ID: Renderings are now anti-aliased and a unique ID colour
is assigned to the terrain.[/li][li]Material ID: Identical colours should now no longer be applied to
different materials.[/li][li]Material ID: The sky and the terrain are now assigned separate Material ID colours.[/li][li]Material ID custom map: The terrain Material ID for the
terrain is no longer 2 separate material colors when the ocean overlaps it.[/li][li]Near Clip Plane effect: The slider now works as expected when placing
the camera high above the Lumion terrain.[/li][li]Models that are below the terrain are now clipped correctly along the edge
of the editable part of the terrain.[/li][li]Clip -> Single image: In a user-submitted scene with an animated
sun, the last sun keyframe is no longer rendered instead of the actual timeline
position.[/li][li]Shadow effect: Changing some of the sliders no longer causes the sky
to recalculate.[/li][li]Global Illumination effect: The Pen button is now a Lightbulb button.[/li][li]Global Illumination effect: The camera no longer gets stuck in a
user-submitted scene while enabling/disabling Global Illumination for
individual spotlights.[/li][li]Movie mode: The U shortcut key is now disabled while typing in a clip
name.[/li]
SOUND
[li]Lumion Viewer: Sound is now always on, regardless of whether ‘Mute
sound‘ is turned on in last open Lumion session on that PC.[/li][li]Sounds on a Layer that was hidden in Build mode are now also
muted in MP4s.[/li][li]There is no longer an audible pop at the beginning of MP4s.[/li][li]Mute sound: When Mute sound is on, sound is no longer audible
after finishing the rendering of an MP4.[/li][li]Sound effect: The Music volume slider now works as expected
again.[/li]
MISCELLANEOUS
[li]Lumion Viewer: Internet access is no longer required.[/li][li]Lumion Viewer: A desktop icon is now added once the installation is
complete.[/li][li]A checklist is now shown if a user has connection problems while starting
Lumion.[/li][li]DwgReader.dll warning message should no longer appear if Lumion is
installed on a PC with a new version of Windows.[/li][li]Resizing the Lumion window twice in a very specific order no longer makes it
possible to ‘inherit’ Nature models from a previously loaded scene.[/li][li]The Reflection Control object is now moved 50m above the terrain in
new scenes to avoid incorrect reflections.[/li][li]Changelist.txt has been removed from the installer as we now provide
release notes on the website.[/li][li]The titlebar now says Lumion 3.2.[/li][li]Mute sound: New Mute sound (editor only) tooltip.[/li][li]Safe mode (Escape key): Tooltips in lower right corner are now
hidden as they do not apply to this mode.[/li][li]Wegner Villa Demo: A couple of ‘flying’ rocks are now on the ground
again.[/li][li]Wegner Villa Demo: The pool water has been lowered a little.[/li][li]River template scene: Some redundant clips and effects have been
removed.[/li][li]White terrain template scene has been fixed so that you can add different
terrain material presets to it.[/li][li]Benchmark: GPU Memory should now be closer to the correct amount on
Titan cards.[/li][li]Benchmark: A Tooltip was added to the Run DXdiag function in
order to inform people that it takes a while to complete this operation.[/li][li]Benchmark: A negative CPU score is no longer possible.[/li][li]Benchmark: A CPU score of 1000 now results in coloured bars
again.[/li]